- Home /
zigfu + unity
hi-i'm new to unity + zigfu--on Mac OS10.7 got the package + examples up + running/cannot seem to substitute or replace any of the 3d models/tried blender import, mixamo/unity fbx exporter,etc==all models load properly , none are read by my kinect! I substitute all the skeleton targets on the zigfu skeleton script, and set the proper user(s) on the "engage user/s" scripts yet the models i substitute remain inert/the zigfu mods from mixamo continue to work properly. I get no error messages. Please, any help? ideas/tips/suggestions??
What do you mean the zigfu mods continue to work (I assume you mean models). Do they still track you, even though you have (in theory) substituted the joints from the other model?
ge5 : sorry-i mean that the Zigfu models in their examples (which are fr.mixamo) continue to work in the example scenes and $$anonymous$$e do not/ and i am referring to the targeting of bones on the zig skeleton script, which i drag onto my model and then target with the model's($$anonymous$$e) corresponding bones/that is the only difference i can think of and certainly should work?? perhaps in the eample scenes there is some scripting i am not seeing? thanks for looking at this so quickly, i am open to any/all suggestions!
$$anonymous$$e : Use comments ge5, that way you don't go through moderation.
Did you remove the $$anonymous$$ixamo model from the scene? What's in the console, any warnings about things not assigned?
thanks again/no nothing, just "radar" recognizing kinect user, model staying still...if there is a private way to share this on dropbox?...thanks again
Won't have dropbox machine until later. As I recall there is a ZigFu script where you need to drop a reference to your avatar, did you do that? Object called ZigFu I think...
Your answer