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Question by blackjard · May 07, 2019 at 08:20 PM · rotationrotation axisbalance

Need help with balance rotation mechanic on 3D soldier

Hi everyone! I need some help with rotation values in unity. Never been an expert in them.

I have a 3D Physics character that I want to give a balance mechanic.

Now how I want to achieve this is by letting a rigidbody cube follow the player head but can be knocked in any direction that slowy flies back towards the character (regaining balance). creating a direction where the 3d model should bend towards!

Now here comes the tricky part ( I think), I want to rotate my character towards the rigidbody cube but keep the character facing his direction where he wants to run. (So only bend backwards/forward and to the sides for the balance effect).

Could someone help me with this? :)

I have supplied 2 pictures demonstrating the balance bending mechanic im trying to create.

example2-soldier.jpg (57.6 kB)
example1-soldier.jpg (90.1 kB)
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