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Question by ben_retan · Oct 20, 2016 at 08:00 AM · treeuvtreesuvstree creator

UVs on Trees Stretched

I have started a new scene and generated a tree using GameObject->3D Object->Tree but when I try to assign a material for the bark, it gets stretched and is not applied correctly.

The material is set up using the Nature/Tree Creator Bark shader, the TextureType is set to Texture and the Wrap Mode is set to Repeat.

The textures I am using are the BroadleafBark and BroadleafBark_Normal from the SpeedTree section of the Environment Package.

I am using Unity 5.3.6p7.

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tree1.png (287.6 kB)
tree2.png (196.4 kB)
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