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Lightbaker baking huge pixels and glitchy maps
Hi there! I have been playing around with light baking for a while now, but I can't seem to figure this one out... Seemingly regardless of what UV Map I provide or what Baking-Settings I choose, always get the same weird result:
Some areas seem to bake perfectly fine, but in others I get huge pixels and random dark/bright spots. I have also attached a screenshot of my UV Map below.
Thanks in advance!
Answer by SmaiStudios · Mar 15, 2021 at 12:32 PM
For anyone interested - I fixed the issue by enabling "double sided global illumination" in the material properties.
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