Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ExtremePowers · Jan 12, 2015 at 04:17 PM · buginventorynull

Null reference exception

I have a peace of code that gives me a null reference error untill I either compile or click on the gameobject that the component is attached to.

Code:

 var InvI : int[] = new int[Inventory.Length];
 var InvA : int[] = new int[Inventory.Length];
 var InvS : int[] = new int[Inventory.Length];
 for (var i = 0; i < Inventory.Length; i++) {
     if (Inventory[i] == null){
         Debug.Log("Inventory slot: #"+i+" is null"); //This prints every frame.
     }
     InvI[i] = Inventory[i].ID; //This line gives me a null reference error
     InvA[i] = Inventory[i].Amount;
     InvS[i] = Inventory[i].Slot;
 }

The problem is that the Inventory[i] is null, but Inventory isn't null.

Does null mean that it is the basic value for example a null string would be ""?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by KurtGokhan · Jan 12, 2015 at 04:44 PM

Are you assigning any objects to Inventory? It appears Inventory is an array of a class object. Class objects must be instantiated or you will get null reference error. To assign all slots in array:

 for(int i=0; i < Inventory.Length; i++){
     Inventory[i] = new SomeClass();
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ExtremePowers · Jan 12, 2015 at 04:50 PM 0
Share

So this would do it right:

         var InvI : int[] = new int[Inventory.Length];
         var InvA : int[] = new int[Inventory.Length];
         var InvS : int[] = new int[Inventory.Length];
         for (var i = 0; i < Inventory.Length; i++) {
             if (Inventory[i] != null){
                 Inventory[i] = new Game.inventorySlot();
             }
             InvI[i] = Inventory[i].ID;
             InvA[i] = Inventory[i].Amount;
             InvS[i] = Inventory[i].Slot;
         }
avatar image KurtGokhan · Jan 12, 2015 at 05:05 PM 0
Share

Yes that should do it. But I cannot see what you want to achieve here. If Id, Amount and Slot is assigned in constructor than should be ok. But I feel like you are trying to achieve a reference to inventory id slot and amount. Note that int is not reference type but value type so you cannot have reference like this. Anyways I don't know your code's internals so ignore me if I am getting this wrong.

avatar image ExtremePowers · Jan 12, 2015 at 05:17 PM 0
Share

I'm trying to convert it into int[]'s so that I can sync them over the network and then assemble them again on the other side :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

SplatMap error 1 Answer

avoid null when multiple classes are modifying the same thing 2 Answers

List<> and Crafting null reference. 1 Answer

Unity null check 1 Answer

Inventory problem. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges