Input Field not getting selected?
Hello there!
 I currently have a prefab called HighScoreTemplate, it has a script on it called HighScoreTemplate.cs
 This script has a AcceptInput() function that sets the input field to be interactable, this part works great because I am able to tap on the input field to enter text.
 public void AcceptInput()
 {
     NameField.interactable = true;
 }
However, I want to be able to enter text into the field immediately without having to tap on it first.
 Therefore I created a Select() function in the HighScoreTemplate.cs script that will call .Select() on the input field and then .ActivateInputField() afterwards.
 public void Select()
 {
     // Select it
     NameField.Select();
     NameField.ActivateInputField();
 }
However, this wasn't automatically selecting the NameField input field, as the keyboard did not pop up on my Android device.
 I have verified through debugging that this Select() function is being called and run.
 I assumed that maybe Unity had a delay, so I attempted this test to see if it would work:
 int counter = 1;
 while(counter <= 50 && !_newHighScoreTemplate.NameField.isFocused)
 {
     _newHighScoreTemplate.Select();
     Debug.Log("Select Attempt #" + counter);
     counter++;
 }
This test gave me the same result, the android keyboard did not pop up and allow me to input text into the input field.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                