Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 19, 2017 at 03:30 PM by Wampire for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Wampire · Jun 19, 2017 at 01:50 PM · c#playerscript.

Stamina, Delay C# Script

I have huge problem with making Stamina Script in C# for my survival game. Idea is simple. Stamina = 100 (which is max stamina value) when player runs which is left shift button, Stamina goes down by 1. If player stops running, there is 5 seconds delay before stamina regenerates and then stamina goes up by 1 until it reaches 100. Sounds simple however I tried everything and in most cases when I start running (using stamina) while stamina was reacharging, everything breaks. Sometimes delay is ignored and it doesn't wait 5 seconds and keeps regenerating or it regenerates few numbers up and then stops for sec and goes up again. It's just huge mess. (As refference, I'm trying to make stamina like in game Unturned) Can anyone help me, how to do it?

 public float Stamina = 100;
 public float MaxStamina = 100f;
 
 if (Input.GetKey(KeyCode.LeftShift))
         {
             Stamina = Stamina -= 1 * Time.deltaTime * 5;
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
4
Best Answer

Answer by Elarm00 · Jun 19, 2017 at 02:39 PM

Thats pretty easy, all you have to do is add some timer... ex.

 //---------------------------------------------------------
 public float Stamina = 100.0f;
 public float MaxStamina = 100.0f;

 //---------------------------------------------------------
 private float StaminaRegenTimer = 0.0f;

 //---------------------------------------------------------
 private const float StaminaDecreasePerFrame = 1.0f;
 private const float StaminaIncreasePerFrame = 5.0f;
 private const float StaminaTimeToRegen = 3.0f;

 //---------------------------------------------------------
 private void Update()
 {
     bool isRunning = Input.GetKey(KeyCode.LeftShift);

     if (isRunning)
     {
         Stamina = Mathf.Clamp(Stamina - (StaminaDecreasePerFrame * Time.deltaTime), 0.0f, MaxStamina);
         StaminaRegenTimer = 0.0f;
     }
     else if (Stamina < MaxStamina)
     {
         if (StaminaRegenTimer >= StaminaTimeToRegen)
             Stamina = Mathf.Clamp(Stamina + (StaminaIncreasePerFrame * Time.deltaTime), 0.0f, MaxStamina);
         else
             StaminaRegenTimer += Time.deltaTime;
     }
 }

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wampire · Jun 19, 2017 at 03:03 PM 0
Share

Thank you so much! It took me 3 days to figure this out and you solved my problem in few $$anonymous$$utes! I also modified this script a bit by adding multipliers so it will drain sta$$anonymous$$a faster.

avatar image Elarm00 Wampire · Jun 19, 2017 at 03:20 PM 0
Share

Glad I could help xD

Follow this Question

Answers Answers and Comments

335 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to have my player “ride” along with moving platforms?,How to have my character “ride” along with moving platforms? 1 Answer

Distribute terrain in zones 3 Answers

Player prefab instantiation 1 Answer

I can't use Rigidbody2D in my scripts, I can't find rigidbody2d in my script 3 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges