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Addressable Assets Cache
Hi Guys,
I was implementing Addressable Assets and I have a doubt on caching . If i use Addressables.LoadAssetswill
will it save the asset on local cache and load it from cache next time I start my app. Or it Downloads a fresh copy of the asset every time.
What I am trying to achieve here is : The assets are on server and the app loads assets from the server. But next time I start the app it should download if the assets are updated or load directly from the cache.
Is this something which is possible with Addressables. @unity_bill
Thank you
I have this same question. Does Addressables support local caching? Is there a way to detect when remote assets have changed (so that the new version will be downloaded) or do I have to implement all of that myself? I can't see anything in the Addressables docs to support local caching in this manner, but I'd love to be proven wrong!