Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DanTronMcTronDan · Sep 02, 2013 at 07:11 AM · animationcolliderfog

Gradually change distance fog over time with a collider object.

Working on a script that causes the distance fog end distance to animate subtly from one setting to another when the player collides with a box. I thought I had it working, but it seems to simply pop from one setting to the other, instead of a smooth animation.

 #pragma strict
 
 public var timer = 0;
 private var lerpTime : float = 14;
 
 private var isLerping:boolean = false;
 private var startTime:float;
 
 
 
 function Update()
 {
      if (isLerping)
 {
      //   timer += Time.time;
   
           RenderSettings.fogEndDistance = Mathf.Lerp(85, 600, Time.time/(startTime  + lerpTime) );
 
 } 
     
 }
 
 
 function lerpDistanceFog ()
 {
      startTime = Time.time;
      isLerping=true;
  }
 
 function OnTriggerEnter (col : Collider)
 {
     if(col.gameObject.tag == "Player")
     {
           print ("Distance Fog End Distance is now lerping");
      lerpDistanceFog();
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by meat5000 · Sep 02, 2013 at 07:36 AM

Firstly, I see that as time goes by your Lerp approaches 1.

if Time.time = 1, startTime = 1, lerpTime = 14, so, Time.time/(startTime+lerpTime) = 1/15 = 0.06

if Time.time = 1000, startTime = 1000, lerpTime = 14, so, Time.time/(startTime+lerpTime) = 1000/1014 = 0.986

So as time gets bigger your Lerp will Snap more quickly.

Make a timer with,

lerpTimer += Time.deltaTime;

then use t = lerpTimer/lerpTime.

     public var lerpTimer : float = 0.0;
     private var lerpTime : float = 14.0;
      
     private var isLerping : boolean = false;
      
     function Update()
     {
             if (isLerping)
             {
                 lerpTimer += Time.deltaTime;
                 RenderSettings.fogEndDistance = Mathf.Lerp(85, 600, lerpTimer/lerpTime) );
              
                 if ((lerpTimer/lerpTime) >= 1)
                 {
                     isLerping = false;
                     lerpTimer = 0;
                 }
             
             }
     }
      
     function lerpDistanceFog ()
     {
             lerpTimer = 0;
             isLerping = true;
     }
      
     function OnTriggerEnter (col : Collider)
     {
             if(col.gameObject.tag == "Player")
             {
                 print ("Distance Fog End Distance is now lerping");
                 lerpDistanceFog();
             }
     }


Also try adding a re-trigger delay, such that once the fogdistance change is triggered the Lerp is allowed to complete before the trigger can be used again.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fog On and Off Script Help! 2 Answers

Animation Script not working. 1 Answer

Appear and Dissapear: Fog 1 Answer

animation and sound on collide 1 Answer

Play animation when in collider and button pressed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges