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This question was closed Mar 24, 2020 at 06:02 AM by tamarar357_unity for the following reason:

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Question by tamarar357_unity · Jul 01, 2019 at 11:07 PM · collisionplayerdestroyenemydetection

Collision Detection Issue with SetActive(false) not working

When I throw something at an enemy, it doesn't detect collision. I have a Rigidbody and Capsule collider on the player (Correctly placed on the player). For Enemy I have the same, a Rigidbody and Capsule Collider on the Enemy (Correctly placed on the enemy). I have a Enemy Script on the enemy, but it seems like the collision hits the enemy, but the enemy is never destroyed. I need it to disappear after it is destroyed, but it isn't working right:

public class Enemy : MonoBehaviour { public int health = 1;

 public virtual void Hit()
 {
     health--;
     if (health <= 0)
     {
         Destroy(gameObject);
     }
 }


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Answer by mimmopokemon · Jul 02, 2019 at 06:27 AM

You can use OnCollisionEnter and you can change the tag of the enemy and write in the script: Public void OnCollisionEnter(Collision coll){ If(coll.gameObject.tag == "tagoftheenemy"){ Health -= 1; if(Health <= 0){ Destroy(theplayer) } } }

Sorry for indentation but I'm on the smartphone now. You give the tag to the enemy and change with "tagoftheenemy" and change the player with the gameObject player

I hope you can do this.

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Answer by tamarar357_unity · Nov 26, 2019 at 04:51 PM

Thanks for your help! I will try this out too, but I did get it working finally using another method, thanks!

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