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This question was closed Jan 31, 2017 at 03:33 PM by stevehealy for the following reason:

The question is answered, right answer was accepted

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Question by stevehealy · Jan 03, 2017 at 02:57 PM · c#scene2d-platformerscore system

A way to tell the player what they scored in the next scene

Hi i created a 2d platformer in C# where the player picks up an item to up there score at the end i have it to go to the next scene and i want the score out of total possible score to be displayed i have tried several different ways but have not found one that works if anyone know how to do this or where i should start please let me know i will much appreciated

(I am new to coding, Unity and game deign if i'm asking this poorly or in the wrong place i apologize and would be thankful to be pointer in the right direction )

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Answer by Kiefy · Jan 03, 2017 at 09:01 PM

You can use PlayerPrefs or a DontDestroyOnLoad()

In the case of PlayerPrefs. You can save with PlayerPrefs.SetInt("Player Score", myScore); then loading in the next scene with myScore = PlayerPrefs.GetInt("Player Score");

Or for DontDestroyOnLoad. Simply pass it the GameObject that has your score script attached. DontDestroyOnLoad(MyScoreManager.gameObject);

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