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Question by coltonatlas · Aug 09, 2018 at 08:37 PM · scripting problemgameobjects

Split a sphere (ai) into smaller versions of itself on collision?

I don't have any assets so I'm just using sphere's to work on super basic AI stuff. Sphere's collide into certain types of other spheres. Is there a way to, on collision, destroy itself then instantiate 5 smaller spheres? Would I just have to have 5 smaller spheres anchored to the inside of the single main sphere? The mini spheres won't be particles, they'll just be smaller versions of the larger one.

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Answer by Strixie13 · Aug 09, 2018 at 08:40 PM

The best way would probably be to have a smaller sphere prefab. When the object collides, use the instantiate function 5 times, introducing 5 new spheres one at a time. Once it is finished that destroy the main sphere.

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avatar image coltonatlas · Aug 09, 2018 at 08:45 PM 0
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Is it possible for me to instantiate them within the sphere at different points? So when the main sphere is destroyed, 5 smaller ones can be instantiated and drop to the ground. I feel like if I instantiated 5 of them at a single point, there would be some weird collision bugs, i.e., one may go flying or they stay clipped together.

avatar image Strixie13 coltonatlas · Aug 09, 2018 at 08:55 PM 0
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Certainly, you can Instantiate any object at any point. Just run through a loop, and for each one put it at a different point so they aren't all together. For example you could do them in a circle spaced around the center object using SIN and COS, or something more simple like a line by increasing the X coordinate every time.

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