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Graphical glitch after splash screen on Android
On Android after the splash screen and before the first scene gets rendered for the first time, sometimes a strange glitch occurs for a second or two, here's the link: http://imgur.com/a/uR5FT
Does anyone have any ideas why this is happening?
Answer by IcyHammer · Feb 16, 2017 at 11:26 AM
I just found out that latest patch 5.5.1p3 fixes the issue :)
I am seeing this in 5.6.1f1... I will have to try 5.6.1p1 and see if its maybe fixed there.
What I noticed is that distorted image sometimes consists of parts of icons and icon names from main screen from which application was launched.
https://issuetracker.unity3d.com/issues/android-splash-screen-switches-to-a-scene-with-noises
https://issuetracker.unity3d.com/issues/android-image-distortions-after-unity-splash-screen
Just to confirm that 5.6.1p1 fixed the problem with graphical glitch after splash screen!
Answer by imrankhanswati · Feb 16, 2017 at 10:44 AM
Hello @IcyHammer i think your first scene have a lot of objects so it will take little more time to load up. If your scene have lots of objects then don't load it as a first scene but create another scene which have a button and by clicking that button you just load the scene asynchronous but don't show them when the scene completely load up just go and show them. you can achieve this by doing
public string levelName; AsyncOperation async;
public void StartLoading() {
StartCoroutine("load");
}
IEnumerator load() {
Debug.LogWarning("ASYNC LOAD STARTED - " +
"DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH");
async = Application.LoadLevelAsync(levelName);
async.allowSceneActivation = false;
yield return async;
}
public void ActivateScene() {
async.allowSceneActivation = true;
}
I hope this can help...
Hey, thanks for the suggestion but this is how we loaded the first scene before, and we had the same issue. At the moment I'm testing latest patch release which could fix this issue since I'm almost sure that this is an issue with an engine.
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