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Question by Shadehater · Jun 25, 2016 at 06:00 AM · androidsoundhang

Android : Game hangs for a second when first playing audio

Pretty much what the title says. It's just that the first time it plays it completely hangs the game for a second and then resumes normally. After that the sound is played exactly on time, no delay or anything Here is the code :

     private int Score;
     private AudioSource Source;
 
     void Start ()
     {
         Source = GetComponent<AudioSource>();
         Score = 0;
     }
 
     void OnTriggerExit2D(Collider2D other)
     {
         if (other.CompareTag("Score"))
         {
             Source.Play();
             Score++;
             Debug.Log(Score);
         }
     }
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Answer by Shadehater · Jul 07, 2016 at 12:04 PM

Solved it by myself. It appears that Debug is the reason causing all this mess. It was happening for any event that had a debug line. Anyway, I just deleted every debug I could find and bam, it worked perfectly

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