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Polygon flicker glitch on specific mobile devices
Hey all :) Thanks for reading this question I've come across a polygon flickering bug (polygons flickering in and out of existence) that occurs on a specific mobile device. Here's what it looks like (can't upload image here for some reason): https://ibb.co/3z8vCFL This only occurs on my LG G4. I've also tested this on an iPhoneX, a Galaxy S8 and a Samsung Note device (I'll update later with exact model)
The only thing that seems to fix this is to change the rendering path to vertex lit. This is a problem since I want to use the other rendering methods.
I also noticed this only happens on imported models (.fbx, created in Maya). I use some native cubes and spheres and they work fine on all the devices.
Things I've already tried: - Turning off dynamic batching / multi-threaded rendering as per this here bug report. - Fiddle with model import settings (normals, lighting, vertex weld, mesh compression). - Removing all the lights in the scene. - My camera clipping plane is 0.3 - 1000 which is unity default. I'll try changing it a little tomorrow, but it was within what people said should be fine.
I'm using Unity version 2018.2.18f1
Has anyone got any idea how to solve this? I'll update here if I solve this myself or if I have any new information. Thanks for the help :)
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