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Question by Real20Games · Sep 15, 2016 at 12:36 PM · variablesscriptableobject

get variable from scriptableObject

Hey! I am making a game that involves a dynamic fighting system with the user choosing what (magic) attack in which slot so I thought about using scriptableObjects as data holders for the different attacks.
So I want to access a variable of a scriptableObject that looks like this:

 using UnityEngine;
 using System.Collections;
 [CreateAssetMenu(menuName = "Magic Attack")]
 public class magicAttack_01 : ScriptableObject {
     public GameObject Attack;
     public int ThrowForce;
     public int damage;
 
 }


So let's say I make a scriptableObject that holds the functions for using those attacks. using UnityEngine; using System.Collections;

 public class MagicAttackFunctions : ScriptableObject {
     void FireAttack(Transform Launchpoint, ScriptableObject dataFile){
         //get variables from dataFile
                GameObject FiredAttack = Instantiate([Attack variable from dataFile], Launchpoint.transform.position, Launchpoint.transform.rotation);
                FiredAttack.GetComponent<Rigidbody>().AddForce(Launchpoint.forward * [ThrowForce]);
     } 
 }


And the enemy has a script that subtracts the damage from its health onCollisionEnter. Please help me, how can I dynamically get the variables from the scriptableObjects?

Thank you in advance, Real20Games

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