Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mikael-H · Aug 13, 2015 at 03:45 PM · assetsasset store

How do you integrate an asset with another?

I have an asset on the asset store that for the next update could really use some pathfinding. Unity navmesh is out of the question as the world is generated procedurally at runtime and also changed at runtime. So I think the free version of a-star would be really good for the purpose.

Now, as I understand the asset store license you are not allowed to redistribute other assets even if they are free. On the other hand I see a lot of assets that proclaim to be integrateed with playmaker or a-star or whatever.

So my question is, what is the recommended way of performing this integration, without redistributing the asset itself?

I guess you could build your project with the asset in the project hierarchy and then just not export the asset when building the package? But what if the asset is just "nice to have"? Is there a nice way to handle that without riddling the code entirely with preprocessor directives?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by tanoshimi · Aug 13, 2015 at 09:49 PM

You're right - you absolutely can't include another person's asset within your own.

"Integrated" is a strange word - I think "compatible with" is a better way to think of it. That is to say, your asset will work alongside the other, and possibly have additional functionality as a result (which, as you say, you could implement via preprocessor directives). It's hard to give more specific advice because it really depends on how both your own asset and the other asset are structured, and what level of "integration" you desire or require.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mikael-H · Aug 14, 2015 at 09:07 AM 0
Share

Ok then I haven't missed something... I was seeing all these assets in the store with "playmaker integration" etc and was suspecting there was some best practice or whatever. I'll wait a bit to accept your answer and see what others have to say.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I can't download anything from the asset store. 0 Answers

How to rate/review assets in the asset store? 0 Answers

using assets in a different game engine 1 Answer

Importing unity asset enviroments 0 Answers

Do I have copyright permission to publish screenshots that contain assets I have downloaded? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges