How can I ignore the head-controlled gaze pointer and just use the oculus go controller?
I am trying ro find a way through OVRGazePointer, OVRInputModule and OVRRaycaster scripts without success...
Comment
Your answer
Follow this Question
Related Questions
Developing for VR and Multiple Platforms 0 Answers
GearVR HMD Head Mounted detection stops working after a level reload 3 Answers
Enable a non-VR camera only when the Rift is removed 0 Answers
My game becomes unresponsive when I use controllers (VR). 0 Answers
How does VR controller position works? 2 Answers