Strange particle rendering behaviour since upgrading to Unity 2019.1.8 from 2018.3
Since we updated the project from 2018.3 to 2019.1.8 our smoke particle has stopped rendering. We can fix it by re-assigning the Sprites/Default (or Diffuse) shader to the material, but as soon as we re-open the project the particle has vanished. We can see that it plays when previewing it, which also includes in game, but as you can see from the attached screenshot it is not rendering. Has anyone else encountered this or similar? A fix would be appreciated as we are now thinking of falling back to 2018.3.14 as particles seem very broken right now.
Swapping to another material and back:
After restarting Unity:
Haven't checked it, admittedly, as we're hoping to stay with 2019, but if no solution is found soon we'll roll back to 2018.4 LTS
Scratch that I just rolled back to 2018.4 and the issue still remains... what on earth has Unity changed in their shaders... and how did they let a serious issue like this to slip beyond their radar... :(
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