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               Question by 
               freedom667 · Nov 22, 2015 at 09:38 AM · 
                unity 5error messageandroid-manifestmerge  
              
 
              Unable to merge android manifests. [@name=com.unity3d.player.UnityPlayerActivity]
I did everything for my game i put ads etc. but then unity giving AndroidManifest.xml error abou com.unity.player how can i fix this??
 CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
 C:\Program Files\Java\jdk1.8.0_65\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/msı/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/Tools\sdktools.jar" -
 
 stderr[
 Error: [Temp\StagingArea\AndroidManifest-main.xml:11, C:\Users\Public\Documents\Unity Projects\Rope Jump\Temp\StagingArea\android-libraries\MainLibProj\AndroidManifest.xml:5] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.player.UnityPlayerActivity] element:
   <activity
 --    @android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
 --    @android:label="@string/app_name"
 --    @android:name="com.unity3d.player.UnityPlayerActivity">
   <activity
 ++    @android:label="@string/app_name"
 ++    @android:name="com.unity3d.player.UnityPlayerActivity">
 ++    <intent-filter>
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.HostView:OnGUI()
 
 
               my AndroidManifest.XML
 <?xml version="1.0" encoding="utf-8"?>
 <manifest
     xmlns:android="http://schemas.android.com/apk/res/android"
     package="com.unity3d.player"
     android:installLocation="preferExternal"
     android:versionCode="1"
     android:versionName="1.0">
     <supports-screens
         android:smallScreens="true"
         android:normalScreens="true"
         android:largeScreens="true"
         android:xlargeScreens="true"
         android:anyDensity="true"/>
 
     <application
         android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
         android:icon="@drawable/app_icon"
         android:label="@string/app_name"
         android:debuggable="true">
         <activity android:name="com.unity3d.player.UnityPlayerActivity"
                   android:label="@string/app_name">
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
             </intent-filter>
             <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
         </activity>
     </application>
 </manifest>
 
 
               AndroidManifest-main.XML
 <?xml version="1.0" encoding="utf-8"?>
 <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.WOLKY.SwingJumper" android:installLocation="preferExternal" android:versionName="1.0" android:versionCode="1">
   <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
   <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
     <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
       <intent-filter>
         <action android:name="android.intent.action.MAIN" />
         <category android:name="android.intent.category.LAUNCHER" />
       </intent-filter>
       <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
     </activity>
     <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
     </activity>
     <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
       <meta-data android:name="android.app.lib_name" android:value="unity" />
       <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
     </activity>
     <activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
     </activity>
   </application>
   <uses-permission android:name="android.permission.INTERNET" />
   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
   <uses-permission android:name="android.permission.READ_PHONE_STATE" />
   <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="23" />
 </manifest>
 
              
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