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Question by HandsomeJackRussell · Sep 18, 2017 at 06:36 PM · c#movement

C# finding the axis of a characterobject

Alright, so I have a characterobject with a camera bound to it. It effectively moves with the wasd keys, and rotates when the mouse reaches the edges of the screen. The problem I have is that the movement for the wasd keys is based on the world axis ("Horizontal" and "Vertical",) when I need it to be based on the character's axis. That is, when he rotates, it doesn't affect the direction wasd moves him.

To specify, the movement code is this:

         void FixedUpdate(){
              float h = Input.GetAxisRaw("Horizontal");
              float v = Input.GetAxisRaw("Vertical");
              Move(h, v);
          }
          void Move (float h, float v){
              movement.Set (h, 0f, v);
              movement = movement.normalized * speed * Time.deltaTime;
              playerRigidbody.MovePosition (transform.position + movement);
          }

The rotation code is handled here:

  void Update()
      {
          if (Input.mousePosition.x >= Screen.width - mDelta)
          {
              transform.rotation = transform.rotation *
                  Quaternion.Euler(0, 1, 0);
          }
          if (Input.mousePosition.x <= 0 + mDelta)
          {
              transform.rotation = transform.rotation *
                  Quaternion.Euler(0, -1, 0);
          }
  }

I believe I need to change "Horizontal" and "Vertical" to whatever the characters' axis are, but I'm not sure how to find them.

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