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Question by SimplyMabu · Dec 14, 2016 at 07:25 PM · c#rotationmovementwaypoints

moving an object continuously between waypoints

hello, so I have a rotating cube shooting out bullets in a 2D bullet hell game. but I also wanted to set a movement pattern to it, so I set up waypoints for it to bounce around continuously until it's defeated. For some reason however, when I set the waypoints (which I have set as sphere objects) not only does it not move towards them, it stops rotating as well and I have no idea what I'm missing this is my code right now using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class EnemyMovement : MonoBehaviour
 {
 
     public Transform [] Waypoints;
     public float Speed;
     public int curWaypoint;
     public bool Patrol = true;
     public Vector3 Target;
     public Vector3 MoveDirection;
     public Vector3 Velocity;
 
     void Update ()
     {
 
         if(curWaypoint < Waypoints.Length)
         {
             Target = Waypoints [curWaypoint].position;
             MoveDirection = Target - transform.position;
             Velocity = GetComponent<Rigidbody>().velocity;
 
             if(MoveDirection.magnitude < 1)
             {
                 curWaypoint++;
             }
 
             else
             {
                 Velocity = MoveDirection.normalized * Speed;
             }
         }
 
         else
         {
             
             if(Patrol)
             {
                 curWaypoint = 0;
             }
             else
             {
                 Velocity = Vector3.zero;
             }
             GetComponent<Rigidbody> ().velocity = Velocity;
             {
                 transform.Rotate (new Vector3 (0, 0, 300) * Time.deltaTime);
             }
         }
     }
 }

If you see something that I don't I'd appreciate you telling me how to go about it! Thank you!

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