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Question by Lerkan111 · Dec 27, 2015 at 04:52 PM · c#rotationmovementbeginnerz-axis

How do you change your z axis in a movement script.

So im trying to make a C# script for a 2d game.

if(Input.GetKey (KeyKode.D)) transform.Translate(Vector2.Right x 8f x Time.Deltatime); transform.eulerAngles (x, y how do i make a rotation for z when pressing D? if I typ (0, 0, 90) I just get errors.

The player in this top view game starts moving upwards when pressing S and D/A. I thought if you make the ship rotate 90° to the left/right when pressing a/d this problem world go away.

Im very new to scripts sorry if this question is dumb. ty

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avatar image LazyElephant · Dec 27, 2015 at 09:01 PM 0
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Is there a reason you're not using transform.Rotate?

http://docs.unity3d.com/ScriptReference/Transform.Rotate.html

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Answer by allenallenallen · Dec 27, 2015 at 05:14 PM

Well, it's because you're new to coding. Look at the API. http://docs.unity3d.com/ScriptReference/Transform-eulerAngles.html

This is the correct way to use it:

 transform.eulerAngles = new Vector3(0, 0, 90);
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