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Dynamic TextBox problem
I am having trouble trying to create textboxes that can be of any size depending on the amount of text and having it fit properly in the contents of a scroll view.
Using "Best Fit" for Text objects does not work because it resizes the text which is not what I want.
Using "Overflow" for Text objects also does not work because new Text objects added to the contents afterwards will overlap with the older Text objects
I have already tried this solution with no luck https://answers.unity.com/questions/1339279/dynamic-textbox-with-ui.html by putting a CSF and VLG onto the "Content" object as shown here: https://i.imgur.com/GhukkJo.png
Answer by FZ_Applications · Jun 30, 2019 at 09:23 AM
I strongly suggest using Text Mesh Pro's input fields and enable autosize there.
Is there any self-sufficient solution? I don't want to download anything from the asset store.
Its freely available and in the package manager.
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