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How to test Unity's new networking layer in separate game instances?
So I went through the documentation in Unity's open sourced multiplayer project on github. However, as I try to use the new networking package in another project, I'm not sure how to go about running separate instances of the server and clients in Unity. I can't open the same project in multiple instances of Unity, nor can I build and run multiple instances of the same game simultaneously. I'm wondering for those who have played around with the networking layer, what did you guys do to test this?
Can you not build clients to two separate folder locations? It has been a while since i have done any multiplayer stuff, but i used to do that.
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