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Question by TheShadyColombian · Aug 08, 2016 at 04:01 PM · shadergraphicsvoidvolumetric

Volume absorption area

I want to make it so that from a certain point, everything below gets darker and darker, kind of like a void. I'm thinking something like a volume absorption shader, except that would kill devices. How can I make this type of void?

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Answer by tanoshimi · Aug 08, 2016 at 04:17 PM

I'd do it using a shader that lerped towards black (or whatever colour you want your void to be) based on increasingly negative y coordinate of the pixel as measured in world space.

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avatar image TheShadyColombian · Aug 08, 2016 at 04:22 PM 0
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That sounds good!... Except I have no knowledge creating shaders whatsoever. Could you help me/link me to a guide?

Also, would this work depending on how close the camera is? Ideally, players fall in and just fade out of view

avatar image tanoshimi TheShadyColombian · Aug 08, 2016 at 04:59 PM 0
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If you want it done in view space, just look at the "Linear Fog" example at https://docs.unity3d.com/$$anonymous$$anual/SL-SurfaceShaderExamples.html . If you want world space, combine with the code from the "Slices via World Position" example.

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