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Question by markomark · Aug 13, 2014 at 05:27 PM · editoreditor-scriptingeditorwindoweditorgui

Show public GameObject prefab in EditorWindow

Hi,

I want to create a window with some buttons that when clicked instantiate a prefab. I have this working using a custom inspector but now want to have all this in a separate window.

I want to select which prefabs i want to add with: public GameObject myPrefab1; public GameObject myPrefab2;

The problem is that anything I create using public GameObject doesnt show up in my window so i can not drag my prefabs.

Thanks in advance.

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Answer by komodor · Aug 26, 2014 at 01:47 PM

http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html might help, if you use labels you can find anything you labeled :D

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