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Question by sonolil · Apr 16, 2021 at 03:53 AM · tilemaptile

How do I replace a tile in TileBase : GetTileData

I have Tile scripts that inherit from TileBase and some of them hold references to each other. When placed, I need to (hopefully immediately) replace the current Tile with said other Tiles based on some environments. Right in the GetTileData method for example.

Is there a way to do so?

Basically I want a custom Tile : Tilebase to act as a holder that can place different Tiles based on different predicates. Right now there doesn't seem to be a way to do this at all. I need to store data other than sprite or colliderType in each individual tile.

Alternatively is there an easier way to store data on each Tile rather than using Dictionary because I can't detect brush events like erasing a tile. (And also because it's absolutely clunky... and it doesn't account for multiple tilemaps. Believe me I tried, and it "works" but not really and totally unscalable.)

Many thanks.

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