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Question by tobold · Sep 07, 2011 at 01:40 PM · instantiatetimerate

increasing rate of spawn on button press

I'm trying to give the player control over the rate of spawn of the 'ballClone's by pressing shift and - (_) to decrease and shift and = (+) to increase.

But it has no effect in the game, although there are no errors

 var rate = 1.0;
 var ball : Rigidbody;
 private var tick = 0.0;
 
 function Update () {    
     if (Time.time > tick) 
         {
         tick = Time.time + rate;
         var ballClone : Rigidbody = Instantiate(ball, Vector3(0,12,0),Quaternion.identity);
         }
         
     if (Input.GetKeyDown("_")) 
         {
         rate = rate - 0.1;
         }
         
     if (Input.GetKeyDown("+")) 
         {
         rate = rate + 0.1;
         }
 }

thought it would be simple, but I'm pretty stuck. Any ideas whats wrong?

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Answer by aldonaletto · Sep 07, 2011 at 02:58 PM

Unity does not recognizes Shift+key combinations: it always reads "=" and "-" , no matter if shift is pressed or not - you must check for shift yourself, like this:

...

 if (Input.GetKey("left shift") || Input.GetKey("right shift")){
     if (Input.GetKeyDown("-")) rate = rate + 0.1;
     if (Input.GetKeyDown("=")) rate = rate - 0.1;
 }

... By the way, the logic was reversed: increasing variable rate actually reduces the rate, and vice versa. This was fixed on the code above.

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avatar image tobold · Sep 07, 2011 at 03:24 PM 0
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thanks very much, this works perfectly.

does the || mean 'either' ?

avatar image aldonaletto · Sep 07, 2011 at 04:04 PM 0
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It's the logic OR, and yes, you can think of it as an either clause. There also exists &&, the logic AND: you could think of it as both (or all, if there are more conditions).

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