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Custom Transparency Axis Canvas Rendering Order
I'm build a top down game 2D game that i use a custom transparency axis (Y as Z) and i have some gameobjects with sprites that are rendering fine. The problem is, each of those GameObjects have a canvas in it that displays the score of it that canvas is configured to be World Point and it is rendereing in front of every sprites (seems like it is ignoring its parent y position for the custom axis)
I'm using TextMeshPro and it seems that when i change the font it changes its behavior (the numbers dissapear behind the sprites)
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