How can I diagnose the data buffers of Hololens using Unity scripts?,Can I actively monitor my Hololens buffer level?
I am working on making 360 video player using Unity for the Microsoft Hololens. I want to figure out the video buffer level when the player streams the video from the internet. As far as I observe, I could not find any function or related method invoke this.
After that, I thought of implementing a function to actively measure data received from a particular IP address (source of the video) and measure the time and synchronize with the time to identify any buffering. Is there any possible method to do this using any Unity scripts,I am working on making 360 video player using Unity for the Microsoft Hololens. I want to figure out the video buffer level when the player streams the video from the internet. As far as I observe, I could not find any function or related method invoke this.
After that, I thought of implementing a function to actively measure data received from a particular IP address (source of the video) and measure the time and synchronize with the time to identify any buffering. Is there any possible method to do this using any Unity scripts?
Your answer
Follow this Question
Related Questions
display rotating animation while calculating operation that takes long time 0 Answers
list.contains problem 1 Answer
Trouble with Real world time 1 Answer
unity has stopped working 0 Answers