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Question by matthewseaward · Mar 13, 2014 at 11:31 AM · c#collisionrigidbody

C# Problems with collision

Hi, I've been looking around and I can't seem to figure out why this is not working.

I have two prefabs, a bullet and an enemy. I instantiate them and I want to detect the collision between the two. They both have a RigidBody and an active Collider.

Bullet - Is not a trigger Enemy - IsTrigger and contains the code:

 void OnCollisionEnter (Collision otherObject)
 {
     print("hit");        
 }

What's confusing me, is that collision is detected when the enemy hits the player, even though the player doesn't have a rigidbody. I'm guessing it's something to do with how I'm spawning the two objects. They are both instantied using similuar code:

             Rigidbody clone = Instantiate(bullet, new Vector3(transform.position.x+1, transform.position.y, transform.position.z), transform.rotation) as Rigidbody;
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avatar image whydoidoit · Mar 13, 2014 at 11:32 AM 0
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If it's a collision involving a Trigger then you need to use OnTriggerEnter(Collider)

avatar image thornekey · Mar 13, 2014 at 11:34 AM 0
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use void OnTriggerEnter (Collider otherObject)

avatar image matthewseaward · Mar 13, 2014 at 02:51 PM 0
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I had tried that earlier but it didn't work. However, I must've changed my setup when fiddling with things and it now works :) Thanks, if you want to write it as an answer I'll accept it :)

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