Question by
gde-senai-rs · Jul 22, 2019 at 08:02 PM ·
webglcloudcrashreportexceptions
Should Cloud Diagnostics work on a Unity 5.6 webGL build?
Currently using Unity 5.6.6f2
Enabling Cloud Diagnostics on Services Panel, seems to work well when running the scene on Play Mode in Unity Editor. Exceptions are logged correctly to Unity Dashboard. However, when running the same scene from a webGL build hosted on a server, the Exceptions are not logged at all to the Dashboard.
I'm couldn't find any info on this. Was this supossed to work?
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