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Question by tugacoder · Jun 25, 2019 at 05:42 PM · physicsrigidbodycolliderphysicmaterial

Unity physics - how to make an object with a box collider and a rigidbody slide across a slightly undulating surface

Any idea on how to make a an object with a box collider slide across a slightly undulating surface a bit like if it was ice, maybe with a bit more friction? For the surface I tried with unity terrain (with a terrain collider) and with a 3d mesh made in blender (with a mesh collider) and the behavior is similar.

Tried all possible combinations of physics material settings for both the object and the surface and can’t get it to work properly. Sometimes the object stops suddenly even in very slight slopes, sometimes it is even pushed back…honestly I thought this should be quite simple, but the behavior seems to be quite erratic and unrealistic.

Would anyone have a clue on how to do this or what I may be doing wrong?

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