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Question by oliver-jones · Nov 01, 2013 at 09:34 AM · memoryipad

iPad - Received Memory Warning

Hello,

I have an application that when launches, I receive this warning:

2013-11-01 09:08:33.982 name[273:907] Received memory warning. WARNING -> applicationDidReceiveMemoryWarning()

It also used to crash just after that, until I remove a few things from the scene. Now my concern is that I think its mainly crashing because I have a photo gallery in the application, of hundreds of photos.

Those photos are inserted into the gallery by using

 var image : Texture;

So the images are already loaded into the device, right? Meaning it takes up memory? So I want to know if I can load the images only when the user gets to view the gallery?

Possible?

Or is my MemoryWarning coming from something else?

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Answer by infinitypbr · Nov 01, 2013 at 09:36 AM

It's late so I don't know the code off hand but it's something like (google this): "Resources Unload". Run that before loading a new photo in your app, and you should see the memory level stay the same. Don't forget to do it for thumbnails too.

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avatar image oliver-jones · Nov 09, 2013 at 11:33 AM 0
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Yeah, its just because there was so much preloaded stuff at start, using this cut that down. Thanks

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