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iPad - Received Memory Warning
Hello,
I have an application that when launches, I receive this warning:
2013-11-01 09:08:33.982 name[273:907] Received memory warning. WARNING -> applicationDidReceiveMemoryWarning()
It also used to crash just after that, until I remove a few things from the scene. Now my concern is that I think its mainly crashing because I have a photo gallery in the application, of hundreds of photos.
Those photos are inserted into the gallery by using
var image : Texture;
So the images are already loaded into the device, right? Meaning it takes up memory? So I want to know if I can load the images only when the user gets to view the gallery?
Possible?
Or is my MemoryWarning coming from something else?
Answer by infinitypbr · Nov 01, 2013 at 09:36 AM
It's late so I don't know the code off hand but it's something like (google this): "Resources Unload". Run that before loading a new photo in your app, and you should see the memory level stay the same. Don't forget to do it for thumbnails too.
Yeah, its just because there was so much preloaded stuff at start, using this cut that down. Thanks