Getting crash on specific devices?
Hello everyone, I am getting the following crash in only some specific devices,
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.4.0f3
Device model : samsung GT-P5210
Device fingerprint: xxxxxxxxx
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffbbedc
Build fingerprint: xxxxxxxxx
Revision: '0'
pid: 20890, tid: 20905, name: UnityMain >>> com.company.productname <<<
r0 00000000 r1 ff000000 r2 82b597a3 r3 14abd638
r4 64c7f6b1 r5 000000e6 r6 741c8fe0 r7 7c35e4e7
r8 00000095 r9 00000000 sl 00000000 fp 00000000
ip 00000000 sp 67479458 lr 00000000 pc 16305a19 cpsr 2e342e34
at libunity.00305a19(Native Method)
at Unknown.000fd750(Unknown Source)`
Similar crash link, https://forum.unity3d.com/threads/crash-exception-libmono-java-lang.334183/#post-2508784 https://forum.unity3d.com/threads/unity-5-3-android-build-crash-unfortunately-project_name-has-stopped.372577/
I am not able to reproduce this crash in my devices. It is occurring only in android version 4.4. I have googled it and the people saying its a unity bug but unity developers said they have fixed this issue. But i am keep on getting this crash in same devices. I am using Unity 5.4.0 f3. i dont know what to do. :( Can anyone please help me in this. Thanks.
[1]: https://forum.unity3d.com/threads/unity-5-3-android-build-crash-unfortunately-project_name-has-stopped.372577/
I don't think so. I looked through the internet and found this thread asking all about these:
https://forum.unity3d.com/threads/crash-error-fatal-exception.248015/
One guy said he solved the problem by not using AUTO target graphics in player settings, because some devices seem to think they support ES 3.0, but that's all I've got.
Bug report seems to be your best option.
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