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Text Mesh In Unity hides before the sprite after some Height.How to fix that?
I'm creating a baloon with some Random Alphabet (from A to Z) using Text Mesh and text Mesh is child of Baloon. But the problem I'm facing is that Text Mesh is visible for a few height after it gains height, it becomes invisible. Tested on Scene View, it seems that TextMesh gets before the Sprite. Even if text Mesh has a closer Z-axis value to camera than sprite. How to fix that?
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