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Question by Fred_Vicentin · Apr 03, 2014 at 02:49 PM · animationspriteanimator

SetBool false on complete animation

I created a sprite with animation, I done the Animation transition and I used SetBool to play the animation.

Now I want to SetBool false when complete the animation transition, for example, play one time and set false again. How can I do this ?

My script:

 ![public Animator take;
 
 void OnMouseDown ()
     {
         if(transform.gameObject.tag == "Player")
         {
                   take.SetBool("onClick", true);
         }
         }


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Answer by joosenWPL · Apr 03, 2014 at 03:21 PM

Well i'm not very familiar with Animator vs Animation.. I know the animator is a controller so far :)..

This is what I use in my game.

 public Animation name;
 
 if(!name.isPlaying)
 {
     // Animation is finished
 }
 

But note, 'isPlaying' only works for an animation, not for an animator.

Greetz

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