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Question by
Fred_Vicentin · Apr 03, 2014 at 02:49 PM ·
animationspriteanimator
SetBool false on complete animation
I created a sprite with animation, I done the Animation transition and I used SetBool to play the animation.
Now I want to SetBool false when complete the animation transition, for example, play one time and set false again. How can I do this ?
My script:
