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               Question by 
               chank2 · Jun 23, 2019 at 10:20 PM · 
                c#scenerandomcollectible  
              
 
              Hi, how would I go about spawning a certain number of items at random positions in a scene?
I have a specific scene where I need to spawn collectibles at random positions within the scene. I am primarily confused with the C# code needed to do this and where I would implement the script. I do know that Vector3 is necessary since the game is 3D. Any help?
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              koobas.hobune.stream
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