Question by
HM2D · Mar 14, 2016 at 09:02 AM ·
networkingnetworkview
Network Objects On Client Are Spawned At Wrong Postions!
Hi all, i've been creating a board game which is multiplayer and the thing is since i used the canvas with overlay render-mode the network objects are spawned at wrong positions on the client side and when the host moves the positions differ on the client! but this doesn't happen when i use world-space render-mode everything goes fine, but since there are different resolutions can't seem to be of good use in this mode. This is the client's view:
And This is the Host's:
screen-shot-2016-03-12-at-13752-am.jpg
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