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Question by
hsw000 · May 17, 2018 at 11:51 AM ·
multiplayerserversyncclient-serverserverside
[Multiplayer] How to make the client get an attribute calculate by the server?
I create a script with a timer, but the timer runs in the client, and i want that the timer is the same for everyone, but if a player enter when the timer already start the new player will start the timer later then the others.
To fix this bug I want to make a timer that runs in the server and the client will get the current time of this timer from server. Are there a way to make the server calculate the attribute and send to the clients?
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