Parallaxing does not work correctly when switching areas in 2D game
I am using cinemachine to follow the 2D player and all that, i am using parallaxing scripts from this post: https://answers.unity.com/questions/551808/parallax-scrolling-using-orthographic-camera.html they work fine until I switch areas in my world. I have a script where if the player hits a trigger at the edge of one frame it disables the frame that the player is exiting and enables the frame he's entering and with cinemachine I have the confiner extension so when it diables the previous frame the camera snaps into the active confiner. But when the second frame is activated and the camera moves into its confiner, the parallaxing starts on the second frame but moves over which I don't want it to do. here is what it looks like https://youtu.be/7cn1pocSzG0 why is this happening?