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What API does Unity use to start UnityCrashHandler.exe
Hey, Does anyone have any idea what API Unity games use to start the UnityCrashHandler process? I've been digging the manual, API reference, API monitoring games using APImonitor by rohitab, but I haven't been able to figure it out.
And as to why I would like to know this. I want to block the the crash handler from running, because I'm doing game porting to cloud platform, and I can't have the crash handler running on out servers. Thanks, Henri.
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