- Home /
Level load Time on Unity Android (Pro)
How can user consume less time while loading level on unity android i want to ask you people about my project i have , its fairly big level with light-maps , light probes and use of some cool optimized shaders , combined meshed , waypoint ai , gui interface and a player with animations . I have lightmaped level no realtime lighting I have used culling occulution My FPS Speed is also cool kinda 40-60 meshed are used with combined materail
:( but i am getting like 6 min to load level on my single core device
loading GameObject from prefabs using
resources.load
Still no luck any help will be appreciated .... i need less load time any one here if will give any latest tech to overcome this issue even plugin will be helpful ... Thanks
What does your profiler says? What the polyCount of the meshes? What's the resolution of the textures?
Answer by Yharooer · Apr 17, 2013 at 11:05 AM
This answer is just a guess, this might not work, it is just my guess.
Does the game take ages to start? Try loading an empty scene, with just some GUIText saying 'Loading'. Does this load faster?
Then make it go from the Loading screen to the actual scene. Does that make a difference?
Try placing the whole scene in a prefab, and just instantiate it first thing in the scene.
Try these: Do any of these help? (I don't think 2+3 will help, but just give it a try.) If 1 doesn't load (much) faster than your scene - I'm out of ideas. Sorry.
sorry for bringin such old post, but can you explain exactly how you fixed it with resource.load?
Your answer
Follow this Question
Related Questions
Instantiating thousands on start (loading custom levels) 3 Answers
Buttons take time to be fully charged at startup 0 Answers
Instantiating enemies in spawn points not working on Android Build 0 Answers
Using Different Image Compression for Different Devices (Android) 0 Answers
How to force static batching being performed at runtime? 0 Answers