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Do asset bundles need to be decompressed after loading a scene?
Hi all,
I have C# class keeping static references to WWW objects containing asset bundles. Even if if I wait for the WWW object to be ready (isDone == true) before loading another scene, when that scene loads my object starts loading again.
Are they being downloaded every time a load a new scene? Only uncompressed? Something else going on?
Thanks for any insights!
Answer by Ramon · May 06, 2011 at 07:55 PM
I am deeply embarrassed for this but this question is not relevant.
Asset bundles are indeed maintained from scene to scene and do not need to be downloaded or decompressed again. I simply had a mistake elsewhere.
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