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Question by TheCookieMonster31 · Nov 19, 2016 at 12:40 PM · c#rotationscripting probleminput

How to rotate a ship using the right analog stick?

I'm creating a racing game in space, and I want the player controlled ship to rotate based on how the player moves the right analog stick. But then I want it to stay at that rotation. Currently the ship moves with the left analog stick, and I've looked at other forum posts to see if I can figure it out, but every time the ship seems to freak out and not rotate on the axis I want it to.

Here's my code for moving the ship:

     public Transform ship;
 
     private Vector3 movementVector;
   
     private CharacterController characterController;
   
     private float movementSpeed = 30;
  
     private float gravity = 0.5f;
 
     void Start ()
     {
   
         characterController = GetComponent<CharacterController> ();
   
     }
 
     void Update ()
     {
         movementVector.x = Input.GetAxis ("LeftJoystickX") * movementSpeed;
  
         movementVector.z = Input.GetAxis ("LeftJoystickY") * movementSpeed;
  
         movementVector.y -= gravity * Time.deltaTime;
  
         characterController.Move (movementVector * Time.deltaTime);
 
   
     }

I want the ship to then rotate only on the y axis, and I don't want it to be able to rise or fall in height.

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