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Question by unity_Fh_3Ok4CaXlg-w · Jun 20, 2019 at 03:31 AM · gameobjectcolliderunity 4

Player constantly jumping. And when player jump on deflected platform next jump will be changed the trajectory by it.

     void OnCollisionEnter(Collision col)
     {

         if (col.gameObject.tag == "Ground")
         {

         
             Transform tf = col.gameObject.transform;
             print(tf.eulerAngles);
             if (tf.eulerAngles.z >= 320 && tf.eulerAngles.z <= 350)
             {
                 rb.velocity = Tools.HpmV0(transform, new Vector3(2, 1.5f, 2), 40);
                
                 print("Right");
             }
            
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