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Question by Michael_R · Jun 24, 2019 at 06:29 PM · unity 5uimonobehaviour

set gamobject via script in non-Monobehaviour class?

Could someone tell me how to set a Gameobject to an existing variable public GameObject propsRoot; via another script like with scriptableobjects


The header of the class:

  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.Serialization;
  using UnityEngine.UI;
  
  namespace KnifePlayerController
  {
      [System.Serializable]
      public class RifleHandsController :  HandsController, IWeaponAmmo, IWeaponShootMode
      {




If you need more Information let me know ;)

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avatar image bpaynom · Jun 25, 2019 at 06:32 AM 0
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Assu$$anonymous$$g you refer to doing it on inspector. If you want to attach it to a GameObject, your class needs to derive from Component or a class that derives from it. Else you can derive from ScriptableObject.

avatar image Michael_R bpaynom · Jun 25, 2019 at 07:06 AM 0
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What do i need to change/add if i want to handle it with scriptableobejcts?

avatar image bpaynom Michael_R · Jun 25, 2019 at 09:56 AM 0
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You can derive HandsController from ScriptableObject. See this tutorial

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Answer by lexnewgatexyz · Jun 25, 2019 at 06:46 AM

Assume you do it in runtime, then you could use GameObject.Find

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avatar image Ellie97 · Jun 25, 2019 at 09:51 AM 0
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Please don't ever use GameObject.Find. This is a surefire way of tanking performance.

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