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Question by Robert-Castle · Mar 02, 2015 at 06:51 PM · spritespritestextures

Sprite texture size and padded size

While debugging a sprite shader I found a curious issue.

If I have a sprite that is not packed, its size gets padded to the next power of 2 size. This is expected.

If I do

 mySprite.texture.width

or

 mySprite.texture.height

I get the sprite width and height and not the padded texture size. eg a sprite that is 500x400 will give a texture size of 500x400 when the actual texture is 512x512.

Is there a way to get the true size of the texture?

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Answer by curiouspers · Mar 02, 2015 at 07:33 PM

not sure what do you mean by padded texture size, but i get right texture sizes with this code:

 void Start () {
     SpriteRenderer sr = gameObject.GetComponent<SpriteRenderer> ();
     Debug.Log (sr.sprite.textureRect);
 }
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