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Question by Showoffz · Mar 25, 2016 at 12:20 PM · unity 5prefabimportruntime3d models

Importing new 3D models without editor

Hello

My goal is to give users a way to add new 3D models to my program when they only have the built version.

Right now I have a set of items that are saved as prefabs, because they have script attached to them that has to be added by hand. This script marks the spot for connecting to other items.

For example: I have a couch that has a interconnection behind the couch at the floor level and in the middle. And it has a tag "next to wall". In addition boxcollider has to be added by hand also.

Now my algorithm knows that this is an object that has to be placed next to wall.

Model adding can my made as a separate program. Is there any good ways to approach this problem?

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